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Game On, Anytime, Anywhere.

Perfect for downtime at trade shows, during travel, or just unwinding after a long day.

Explore classic card games that keep the fun going wherever you are!

Players: 2-6

Rummy

Objective: Form sets and runs by drawing and discarding cards.

Setup: Each player is dealt 7 cards (2-4 players) or 6 cards (5+ players) from a standard 52-card deck. The remaining cards form a draw pile, with one card placed face-up as the discard pile.

Gameplay: Players take turns drawing a card (from the draw pile or discard pile) and discarding one.

The goal is to form valid melds:

Sets (three or four cards of the same rank, e.g., 7♦ 7♣ 7♠)

Runs (three or more consecutive cards of the same suit, e.g., 4♠ 5♠ 6♠)

The game ends when a player goes out by forming melds and discarding their final card.

Scoring: Points are calculated based on unmelded cards left in each player's hand. The lowest score wins.

 

Players: 2-8

3-Card Brag

Objective: Have the best three-card hand or bluff opponents into folding.

Setup: Each player is dealt three cards face-down from a standard 52-card deck. Players place an initial ante bet.

Hand Rankings (Best to Worst):

  1. Prial (Three of a kind, e.g., 3♠ 3♣ 3♦ - 3s are the highest)
  2. Running Flush (Three consecutive cards of the same suit, e.g., 5♠ 6♠ 7♠)
  3. Run (Three consecutive cards of mixed suits, e.g., 4♣ 5♦ 6♠)
  4. Flush (Three cards of the same suit, e.g., 2♠ 6♠ 10♠)
  5. Pair (Two cards of the same rank, e.g., 9♥ 9♣ 5♦)
  6. High Card (No combination; highest card wins)

Gameplay:
Players choose to fold or match the previous bet.

Players can play “blind” (without looking at their cards) for lower stakes.

When only two players remain, they compare hands, and the best hand wins the pot.

 

Players: 2+

Trumps

Objective: Win the most tricks by playing the highest-ranking card.

Setup: Each player is dealt 7 cards (2-4 players) or 6 cards (5+ players) from a standard 52-card deck. The remaining cards form a draw pile, with one card placed face-up as the discard pile.

Rules:

A trump suit is chosen before playing (either randomly or by dealer’s choice).

Each player is dealt an equal number of cards.

The first player plays any card, and others must follow suit if possible.

If a player cannot follow suit, they may play any card, including a trump.

The highest card of the leading suit wins unless a trump is played. The highest trump wins the trick.

The winner of each trick leads the next round.

The player with the most tricks at the end wins.

 

Players: 4 (in partnerships of 2)

Whist

Objective: Win the most tricks.

Setup: A 52-card deck is shuffled and fully dealt, 13 cards per player. The final card dealt to the dealer determines the trump suit.

Gameplay:

The player to the dealer’s left plays the first card.

Players must follow suit if possible; if not, they may play any card.

The highest card in the leading suit wins unless a trump is played. The highest trump wins.

The winning team scores 1 point for each trick beyond six won.

Winning: The first team to reach 5 or 7 points wins.

 

Players: 3+

Chase the Ace

Objective: Avoid being left with the lowest-ranked card.

Setup: Each player is dealt one card face-down from a standard deck. The goal is not to be left with the lowest card.

Gameplay:

Players look at their cards.

Starting with the player left of the dealer, they can keep or swap with the next player.

The last player may swap with the dealer, except if the dealer has a King (which they must keep).

After all swaps, players reveal their cards. The lowest card loses a life.

Players are eliminated when they lose all their lives.

Winning: The last remaining player wins.

 

Player: 1

Solitaire

Objective: Move all cards into four foundation piles by suit in ascending order (Ace to King).

Rules:

Deal 28 cards into 7 columns, increasing from 1 to 7 cards (only the top card is face-up).

The remaining cards form the draw pile.

Move cards within the tableau in descending order and alternating colors (e.g., red 7 on black 8).

Empty spaces can only be filled with Kings.

Cards from the draw pile can be placed into play.

Move cards to the foundation piles in suit order (A♠, 2♠, 3♠...K♠, etc.).

The game is won when all four foundation piles are complete.